Future Probing session at the Design Lab of the University of Twente was one of the examples of Summ()n’s ‘teaching activities’, but it was ‘good one’. Unfortunately, we (and the students, too) are given too little time while the goals are set too high (yet too abstract, too).
In this case it was quite opposite: the students were all from a very particular course (Scenario Based Design), and we had a chance to prepare a small, but meaningful set of ‘future signals’. Plus, they also had a good deal of time to go through them (ok, it was still pressure-cooker kind of format, but most teams managed to handle all four domains we have prepared: Professional Tools, Collaborative Practices, Smart Spaces and Business Models.
Plus an amazingly creative atmosphere of the Lab itself (including plenty of creative materials available) – all that really helped the teams to construct interesting ‘future worlds’:
Again and again we see that when people are given less toy-ish and rugged and robust materials, they also build more imaginative world! True creativity is a not about a few splashed of bright prime colours!
And in fact these less-toyish worlds tend to lead to creation of more creative probes.
(or may be it depends on more creative teams?)